

'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer

The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour
WOLFENSTEIN ENEMY TERRITORY PURE SERVER CHECK FAIL GENERATOR
A message is printed on the HUD when someone finishes hacking a shield generator Player's now receive a warning when a turret is targeting them or when they have triggered a mine Progress decay on some objectives has been adjusted Adjusted the point at which the attacking team gets a reduced spawn time Sniper Rifle and Railgun trails are now more obvious/longer duration Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon Reload time increased on Anansi Rockets and Tormentor Plasma Cannon Reduced decoy fire rate on Tormentor and Anansi New HUD icons for parachuting/air-shield and Third Eye Camera Deployables now display the owner's name on Crosshair info Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups)

End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer) Buttons added to mute limbo menu voice tutorial Player models on the limbo menu now rotate 360 degrees when a class is first selected Matches can now be paused mid-game via 'pausegame' or 'admin pause/unpause' Revive missions for Medics/Technicians are now Tasks Vampire Strike beacon smoke effect has been updated Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows Mines are now highlighted by green or red dots on the HUD Spawning vehicles are now static until used by a player to avoid exploiting Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message Head hitbox for player models adjusted, damage now scales better based on accuracy Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate Key tooltips now briefly pause the game in tutorial mode to help lead the player New Tutorial mode with pre-set bot skill levels Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc) New options available on Play Computer screen Ticker on server browser screen now links to external web sites Added panel to the server browser screen that displays the users stats and awards progress Server browser now updates player count the instant somebody chooses to connect to it Hot Servers listing added to the server browser (includes listing of number of players considering joining the server) Enemy Territory(tm): Quake Wars chronicles the epic battles waged around the world in humanity's desparate war for survival.Įnemy Territory: QUAKE Wars 1.4 Changelog The GDF must defeat the ravaging alien hordes, or face extinction.Įnemy Territory(tm): Quake Wars is the Quake Zero of the Quake Universe, set in the early days of the Strogg invasion of Earth, years before the events of Quake 2, pitting the combined human armies of the Global Defense Force(GDF) against the vastly technologically superior Strogg. The Strogg come in greed - to stroggify humanity into spare parts and protein food. The marauding Strogg, cyborg soldiers of the evil Makron, have left the world's major cities as abandoned smoking ruins. Earth: 2060 - The dawn of a hellish new age.
